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Lowpoly Liara by Pyroxene Lowpoly Liara by Pyroxene
Here's a closeup of Liara, from this scene: [link]

I'll upload more of these later (there's 10 in total). :)
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:iconbillionwatt:
BillionWatt Featured By Owner May 15, 2015
This has inspired me to try texturing again
Material and Polypaint can only get you so far
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:iconmystressb:
Mystressb Featured By Owner Sep 2, 2013
So... much... cute.  Brain... can't... process...

*implodes*
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:iconniosdark:
NiosDark Featured By Owner Jul 22, 2013
Go Liara Go!:squee: 
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:iconenaisiaion:
EnaiSiaion Featured By Owner May 9, 2013
Cute! WP!
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:iconnosspeed64:
NOSspeed64 Featured By Owner Apr 24, 2013  Hobbyist Photographer
Oh my gosh, I love your work!!!!!!
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:iconnekomata-sensei:
Nekomata-sensei Featured By Owner Mar 26, 2013  Student General Artist
Adorable!
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:iconpunky723:
punky723 Featured By Owner Mar 15, 2013
j'adore ! =)
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:iconjpatinop:
jpatinop Featured By Owner Aug 11, 2012
hi, excellent work, I need a quote for a character, like a zombie cartoon... for a mobile game, thanks jpatinop@gmail.com
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:iconlachaussette:
Lachaussette Featured By Owner May 18, 2012
Nice work !I'm impressed by the quality of your triangulations

What software did you use for modeling and texture ?
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:iconpyroxene:
Pyroxene Featured By Owner Jul 18, 2012
Blender, for both. :)
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:iconhenkkaart:
HenkkaArt Featured By Owner May 10, 2012  Hobbyist Digital Artist
Damn, she is so cute! :thumbsup:
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:iconmarikmizuki:
Marikmizuki Featured By Owner May 2, 2012  Hobbyist Digital Artist
Reminds me of Final fantasy Christal chronicles on Ds! :D
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:iconmione1:
Mione1 Featured By Owner Apr 19, 2012
So many triangles how are you going to animate it? If I showed this to my professor he would freak lol XD but I think this is adorable!
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:iconreemonemo:
reemonemo Featured By Owner Apr 21, 2012
How is 328 triangles a lot? I think you need to read up more on 3d and triangle counts.
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:iconmione1:
Mione1 Featured By Owner Apr 21, 2012
I wasn't referring to the number, but the cuts in between the polygons. When he/she goes into animating that model then he/she is going to run into some trouble because of those areas. In a model you want to have 4 squared polygons and avoid having those triangles as much as possible.
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:iconreemonemo:
reemonemo Featured By Owner Apr 21, 2012
Another point, you can look at the whole scene he did, there are no errors in the deformations with their poses.

If you want to mess around with them, he has the models for free posted in his journal.
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:iconmione1:
Mione1 Featured By Owner Apr 22, 2012
I'll check them out. Thanks for the info =)
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:iconreemonemo:
reemonemo Featured By Owner Apr 21, 2012
That's only if you have a very large triangle budget. What you're referring to is making sure all of your deformable areas are quads so the GPU can deform them without error. But with very low poly triangle budgets, you have to make your triangles pointing in the correctly direction so when the deforms happen, they're still predictable. With a budget of very low numbers, you cannot afford to make everything a quad. But you also don't care about deforms because you have very precise control over each triangle since you're not in the thousands.
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:iconmichawha:
MichaWha Featured By Owner Apr 17, 2012
Very well done (your others mini characters as well)!
Super cute Liara :p
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:iconcorybutler:
CoryButler Featured By Owner Apr 3, 2012  Student Digital Artist
Too... Cute! Can't... look away!
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:icondudquitter:
DudQuitter Featured By Owner Mar 30, 2012  Hobbyist Digital Artist
Damn, Liara looks even more adorable in mini form.
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:iconrinkudohero:
RinkuDohero Featured By Owner Mar 28, 2012
Cuteness overload <3
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:iconledain:
ledain Featured By Owner Mar 24, 2012  Student Digital Artist
excelent work! she's so lovely :D
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:iconcrispychaney:
crispychaney Featured By Owner Mar 24, 2012  Hobbyist General Artist
awww oh my god that is awesome lol love the detail on the textures :)
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:iconshaka-zl:
Shaka-zl Featured By Owner Mar 21, 2012  Professional General Artist
it's hard work "favourite-ing" nearly the entire gallery
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:iconpyroxene:
Pyroxene Featured By Owner Mar 27, 2012
Haha, well thanks a lot for taking the time. : D
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:iconkitsune-genetica:
Kitsune-Genetica Featured By Owner Mar 21, 2012  Hobbyist Traditional Artist
Your work makes me hold out for a 3DS Mass Effect. Excellent!
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:iconvicious713:
Vicious713 Featured By Owner Mar 18, 2012  Hobbyist General Artist
Oh my gosh i would so play whatever game these are in ever x3
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:iconsigiel:
Sigiel Featured By Owner Feb 23, 2012  Hobbyist Digital Artist
my favorite ^^
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:iconphatseejay:
PhatSeeJay Featured By Owner Feb 19, 2012
I'd love a Papercraft of these fellas, especially Liara. So adorable. <3
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:iconbibblles:
bibblles Featured By Owner Feb 17, 2012
this is adorable!
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:iconlistoric:
Listoric Featured By Owner Feb 13, 2012  Professional Digital Artist
Hey there, the Minis are adorable. But one thing came to my mind immediately. I'm doing textures for my collegue at work, and he sometimes ask me to do 3D textures like the one you do and it is seen at the bottom left.

How on earth do you paint the texture? Do you unwrap the model with the tris edges and then paint directly on the square sheet? Or do you paint it in a 3D environment or how does it work? I have no clue as I'm normally not doing any 3D, but this is a question that will haunt me everytime my collegue wants a new texture :D An explanaition would be awesome! :D
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:iconpyroxene:
Pyroxene Featured By Owner Feb 13, 2012
Hey thanks!

Yeah I just painted on the 3D model directly. In Blender (which is what I also used to model these), there's a function that lets you do that, but there are a number of other programs that can do the same thing.
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:iconmightybobcnc:
MightyBOBcnc Featured By Owner Feb 21, 2012
Anything else special in your painting workflow or is almost the entire painting process in Blender? Your results are fantastic.
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:iconpyroxene:
Pyroxene Featured By Owner Mar 5, 2012
Pretty much everything is in blender, aside from minor hue adjustments and such for which I just take it into a 2D painting program (OpenCanvas in my case). As for special stuff, it's all pretty much just painting away like in 2D, except for the clothing patterns on Miranda and Tali. For those I made a tileable pattern texture first, the mapped that to a copy of the model using a simple tiling UV map. And then I baked that texture over the original model (which retains its original, proper UV map), and then used OpenCanvas to overlay the resulting pattern bake onto the original painted character texture.

And thanks. :)
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:iconmightybobcnc:
MightyBOBcnc Featured By Owner Mar 6, 2012
Amazing.
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:iconlistoric:
Listoric Featured By Owner Feb 13, 2012  Professional Digital Artist
Thanks for the reply! This really helps a lot! :)

Two ideas from my side!

a) If you make these printable as papercraft people will freak out!
b) Make more, they are gorgeous! :D
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:iconinsecurelemon:
InsecureLemon Featured By Owner Feb 12, 2012  Hobbyist General Artist
Aw, these are so cute! What are they for?
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:iconpyroxene:
Pyroxene Featured By Owner Feb 13, 2012
For fun! : D And also learning.
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